To gain entry into the domains of Ripto and his minions, Spyro must gather a number of items (orbs and talismans, for those keeping track) across a host of different worlds, righting wrongs and completing quests.Īs in the first game, Spyro can glide across short distances, breathe fire, run enemies down like a rampaging bull, and fly (with the help of a power-up). Spyro 2, however, injects a dose of soul and variety into a game that was already pretty fun to play.Īfter the events of Spyro the Dragon, Spyro and his dragonfly friend decide to spend some time vacationing on scenic Dragon Shores, only to be pressed into freeing a kingdom from the clutches of the pocket-sized dictator Ripto (a name inspired by the Japanese "spelling" for Spyro). Its downside? The game was over a little too quickly, and its stages felt a bit cookie-cutter toward the end. Its presentation was exceedingly top-notch on a system that was starting to show signs of age (even last year), and the level design and gameplay also held to high standards. The original Spyro was a technical feat for the PlayStation: It gave us a fully 3D, pop-up-free world, the likes of which we'd only seen in a few titles on the Nintendo 64.
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